![]() ![]() Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4. This can be a familiar way to work if the developers are used to platforms like Direct3D 12.Īnother key area of the game is its programmable pixel shaders. ![]() Most developers start with Gnmx, which wraps around Gnm, and in turn manages the more esoteric GPU details. The PlayStation 4 features two graphics APIs, a low-level API named Gnm and a high-level API named Gnmx. The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. The operating system is Orbis OS, based on FreeBSD 9. The PlayStation 4 system software is the updatable firmware and operating system of the PlayStation 4. ![]() Monolithic with dynamically loadable modules ![]()
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